Hopefully, we will meet to test and experience the physical Experience Cylinder installation and some of the preliminary experience designs produced during springtime 😉
Hopefully, we will meet to test and experience the physical Experience Cylinder installation and some of the preliminary experience designs produced during springtime 😉
This ExLab meeting is about the progress of the physical construction and installation of the Experience Cylinder, and also about the progress of our upcoming projects.
We meet with some of the organisers of the project Kulturkaravanen.
Friday this week, ExLab meets with prorektor Hanne Leth to discuss the VALS project description.
Yesterday, we handed in the project description Virtually augmented physical learning spaces (VALS) to the prorektor at RUC.
The aim of the VALS project is to transform the physical learning and teaching spaces at Roskilde University by applying a virtual layer to workshop, lecture and project rooms. This virtual layer will be based on knowledge and experience from the development of the Rich intelligent spaces (RIS) digital architecture and conceptual framework developed here in ExLab.
Hi,
Our next ExLab meeting is February 1 where we will meet with Lene Overgård Pedersen (projektleder, “Da Danmark blev til (When Denmark was born)” and Michael Haldrup (Designing Human Technologies) to discuss if and how the Experience Cylinder could be of use to the project “Da Danmark blev til”
We will meet Tuesday January 22 to discuss a possible project in collaboration with “Kulturkaravanen”.
Yet another meeting to discuss the further development of ExLab RUC and the Digital Learning Spaces project description with our Head of Department and Vice Director.
Sisse 😉
We will meet to discuss with our CBIT fundraiser the budget for a first version of the ExLab project description concerned with Digital Learning Spaces.
Sisse 😉
v/ Specialestuderende Morten Brandrup, Mads H. Jørgensen, Steffen Thorlund | ||
With Experience Lab as the physical foundation for creating experiences, we are working with the Unity 3D graphics engine to create an engaging immersive gaming experience. We aim to develop a game that utilizes each of the available technologies that Experience Lab consists of, and to use these technologies to maximize the immersion of the gaming experience.Up until now, we’ve used the computer game Unreal Tournament(1), and special software developed by Public VR(2) called CaveUT, to make a quick and easy demonstration of some of the capabilities of ExperienceLab’s cylindrical screen.
What we yet have to figure out in Unity is how to display a single game on multiple screens in order to be surrounded by the game world. Secondly we will make use of gesture tracking, to use body movements to control the game. As of today computer games are still solo experiences in terms of viewpoint. Each player in a multiplayer game interacts from his or hers own screen. In Experience Lab we have the option to place two or more players in the same game environment and cooperate on the same screen. 1 Unreal Tournament is trademark of Epic Games, Inc. 2 Is a non-profit organization dedicated to research in virtual reality for education. Our contact: Dr. Jeffrey Jacobson, Ph.D., Director PublicVR, jeff@publicvr.org,http://publicvr.org/html/about.html |