Layering digital information onto the physical world
Real-time hand perception is challenging for computer vision – but holds large potential for layering digital information into the physical world, for example as in augmented reality.
According to RUC interaction design researcher, Mads Høbye, a great resource for hand perception is found on ai.googleblog The site provides a cutting edge machine learning library that can detect hand poses with just a webcam. The technology used to be reserved for more advanced stereographic depth-sensing cameras. Now it can be done with just a webcam and a few lines of code in the web browser.
So many funny and inspiring ideas were shown when students from Roskilde University (RUC) presented their ideas and prototypes about interaction with installations to communicate knowledge and experience about maritime archeology and the viking age. It all took place in the Viking Ship Museum maritime archeology experimentarium in close collaboration with Troels Andresen, computer scientist and active member of Experience Lab RUC, and Mads Rosendahl, also computer scientist from the People and Technology department at the university.
A group of students highlighted a silhouette of a war ship on the ceiling of the Maritime Archeology Exhibition.
A very dramatic installation was created by a group of students who used many different senses to communicate a sense of the viking age, for instance, sound, light, music, artefacts. Below: the magic sword.
The water has risen steadily since the Stone Ages; much archeological evidence of the Stone Ages is therefore “hidden” below sea level. To gain knowledge about sunken villages the students created a prototype of an installation to show how sea level and topology have changed over the past 20.000 years.