Category Archives: Projects

Visualisering af viden i virtuelle læringsstrategier (ViViD)

Vi har lige udarbejdet et oplæg til UNI RUC om virtuelle læringsteknologier (ViViD):

I oplægget foreslår vi, at forskningscenter Experience Lab RUC indgår i udviklingen af virtuelle læringsteknologier med et projekt om visualisering af viden i virtuelle læringsteknologier – projekt ViViD.

“AKTUELLE UDFORDRINGER

Viden om komplekse samspil, strukturer, netværk og systemer stiller os i stigende grad over for problemer med dels at forstå disse samspil og dels at formidle forståelsen heraf. Det gælder ikke blot den stigende og massive mængde af tilgængelige data, viden og kommunikation, der blandt andet har taget form af manipulerbare algoritmisk organiserede data, men nok så meget gælder det samspil mellem heterogene data forstået som en kompleksitet af fx visuelle data, sansedata, oplevelse, kommunikation, erfaring og praksisformer.

De øgede muligheder for multi-modal digital og virtuel kommunikation og interaktion rummer nye muligheder for at formidle sådanne komplekse samspil, men det er ikke umiddelbart indlysende, hvordan vi bedst kan udnytte disse teknologier til at skabe rum for læring og eksperimenter med kompleks viden. Det er en aktuel udfordring at finde egnede måder at præsentere en given dataindsamling på eller at illustrere en given historie; effektiv visualisering er svært at opnå, men eksisterende viden om visualisering kan give et afsæt for at skabe nyt.”

Vi har tidligere arbejdet med et projekt om interaktive og “rige” rum for projektorganiserede studier, se her.

Ny digital strategi lover flere penge til forskning

ExLab EU research applications, 2010-2017.

EU application, 2017.

Horizon 2020 Call CULT-COOP-09-2017

Proposal title: ONTOSCOPE, 2017, Ontology-Based Engagement with Cultural Heritage

EU application, 2016.

MARIE SKŁODOWSKA-CURIE ACTIONS

H2020-MSCA-ITN-2015

Proposal title: SPACE-CRAFT, 2016, The Art and Science of Crafting Responsive Spaces

 EU application, 2014.

MARIE SKŁODOWSKA-CURIE ACTIONS

Call: H2020-MSCA-ITN-2014

Proposal title: R-SPACES, 2014, Responsive Spaces for Visualization, Learning and Cultural Experiences

EU application, 2012.

Objective ICT-2011.8.2 (a) “Technologies for creating personalised and engaging digital cultural experiences”.

Proposal title: EXCYL, 2012, Co-creation in the Experience Cylinder

Danish Strategic Research Council, 2011.

Proposal title: RISES, 2011, Rich, Intelligent Spaces for Exploration and Story-Telling

EU application, 2010.

FP7‐ICT‐2009‐6 Call

Proposal title: PERSONACH, 2010, The Personalized Virtual Guide.

Maritime archeology: Inauguration 28/4 2017 at the Viking Ship museum Roskilde

Experience Lab researchers, our research assistant, and students from the HUM-TEK education have been actively involved with the design and development of a new exhibition about maritime archeology at the Viking Ship museum Roskilde. Not least, Steffens and Troel’s efforts have helped to realize the exhibition.

The exhibition soon opens to the public, and the coming opening is celebrated with an invitation to participants who have been actively involved with the development:  April 28, 2017. We look forward to take part in the celebration 😉

Maritime Archeology Experience Cylinder (ExCyl) installation at the Viking Ship Museum in Roskilde. 2016

Since 2013, participants of the ExLab RUC team have developed a maritime archeology installation in close cooperation with the Maritime Archeology Experimentarium at the Viking Ship Museum in Roskilde.

A copy of the ExLab RUC Experience Cylinder’s (ExCyl) digital and physical architecture has been developed in support of the difficult task of communicating maritime archeology. Based on the ExCyl installation interactive underwater scenarios have been developed.

  • A model of the planned maritime archeology exhibition at the museum:

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  • Underwater archeology is a science difficult to communicate in a museum setting and exhibition. The idea of the installation therefore is to inspire an underwater experience.

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  • Several steps have been taken to develop the installation from raw canvas to the final interactive scenario in terms of technology as well as narrative and interaction.

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  • The interactive installation traces the audience’s location in space and with this location as a starting point different media (picture, text, video etc.) are shown to be selected and experienced by the audience.

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Interactive spaces, creativity, and project organized studies.

Space, movement and visualization are three keywords in a report concluding the pilot project RUC Digital Group Room (working title) from 2014-2016. The report “Interaktive grupperum: Kreativitet og kompleksitet i projektstudier,”  is written in Danish, but early in the project an English video was produced with the aim to visualize some of the thoughts and ideas of the project (see below).

A prototype of a RUC digital group room was developed in 2014 and it was discussed at workshops with university students from disciplines across faculties (computer science, performance design, communication studies, history, philosophy).

In the early video as mentioned above we imagined what a digital group room at Roskilde University might look like – yet changes have been the outcome of ongoing discussions with students. Even if produced at an early stage of the project the video still visualizes our early thoughts and ideas and some of these main ideas still hold true.

Take a look at the video: Digital Grouproom @ RUC – TAKE 2 from Ates Gursimsek on Vimeo.

Images from the early video:

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Images from discussions in and about the prototype:

Skærmbillede 2015-09-12 kl. 11.06.47 AM Skærmbillede 2015-09-12 kl. 11.07.50 AM