Category Archives: Projects

On the move: Approaches to mobility

On the move: approaches to mobility is a short film made within the framework of the project EMIDEKS (Emotional Interaction design for knowledge sharing), developed by a transdisciplinary team of researchers from Roskilde University. On the move presents different approaches to mobility coming from the research team perspectives. The images were taken at the beginning of the project in the city of Copenhagen, trying to capture some of the mobility-related environments that unfold in this location. Each of the participants wrote a text and selected the music for each story, thus presenting their own narrative.

A showing and discussion of On the move will take place June 18th at 12-2 pm as part of the Experiences of Research seminars. You are welcome to join. For more information check out the programme: Experiences of Research – Making Knowledge Methodology Seminars 

On the move by Fernando Palacios

Fernando Palacios

Doctor in musicology, his research work focuses on music, culturally and socially contextualized. He works with creativity as the fundamental axis of his activities: musical performance, teaching and research.

Design Experiment: Artistic Installation

Emotional Interaction Design for Knowledge Sharing

Experience Lab Seminar May 28

As part of the Experiences of Research – Making Knowledge Methodology Seminars May 28 12-2 pm 2020 Experience Lab will host an online seminar with Christian Jacquemin (artist’s name Yukao Nagemi) about the research project Emotional Interaction Design for Knowledge Sharing (EMIDEKS), which is supported by Roskilde University’s Centre for Interdisciplinary Research and Education in Circular Economy and Sustainability and is a transdisciplinary research collaboration with researchers and practitioners from computer science, art, anthropology, communication, performance and design.

The goal of the project Emotional Interaction Design for Knowledge Sharing is to perform design experiments based on knowledge generated by social scientists from ISE and with the purpose of understanding how scientific knowledge can be disseminated in ways that touch audiences in new ways.

The project experiments with an innovative methodology for experiencing knowledge through interactive installations. The project aims at sharing scientific knowledge about migration through artistic installations evoking emotional responses from viewers and exploring the impact of these installations on audiences.

The main case study is about processes of stigmatization, discrimination, inclusion and exclusion in migration contexts and incorporates innovative content including interviews with migrants and recordings of their heart-beats during interviews. Several interviews of migrants were made by project leader, Associate Professor Eric Hahonou and Visiting Scholar Fernando Palacios to serve as a basis for scientific analysis and the design of artistic installations.

Design Experiment 

Installation by Computer Scientist / Artist

A design experiment for knowledge sharing is carried out by Christian Jacquemin, who was a computer scientist at University Paris Saclay until 2017. Jacquemin practices as an artist under the name Yukao Nagemi and continues to engage in and promote art-science collaborations.

Touching Sensors and Flickering Light

Christian Jacquemin/Yukao Nagemi: My contribution to this project started with a fine analysis of the 1 hour interview of one of the participants (C.), an African-born electrician who migrated to Denmark in his 30s as a political refugee. His interview was video-recorded together with a capture of his heartbeats.

After a careful listening to his interview and discussions with the scientific partners in the project, I have designed an artistic installation based on C.’s words with the purpose of making the audience aware of what C.’s migration and integration process represent as a personal and social experience.

The installation consists of lamps connected to sensors that flicker in the dark while unfinished sentences are pronounced at each flicker. By touching sensors, the visitors can progressively light up the lamps and listen to complete sentences about his life from Africa to Denmark.

Through this installation and the experience of it by the visitors, I hope to make visitors aware of the importance of social connection to a migrant’s integration (through the use of sensors and their possible simultaneous activation), highlight C.’s strong personal drive in life (through the use of a visible red thread connecting the lamps, and the uttering of the sentences), together with his pragmatism and adaptability (by using recycled lamps). By touching sensors made of C.’s personal objects, visitors cancel light flickering and fragmentary talk to access his story through longer sentences, unraveling some of C.’s thoughts on his personal life, a complex mixture of a foreign past, a migration process, and his current state of life.

After briefly presenting the design of the installation, the main purpose of this seminar is to have an exchange wit the participants about several open questions, some of them were raised after discussions with Eric Hahonou due to his scientific experience of artistic mediation, and his personal knowledge of C. who is also a friend of him.

  • how can we evaluate the experience of the visitors inside the installation?
  • what are my aims as a designer about user’s experience? 
    what will they perceive from my staging of C.’s interview? I wish to suggest empathy by connecting the visitors’ interaction with C.’s expression, is it relevant? will their experience and their understanding be different from mine? am I trying to “force” visitors to experience the same emotional reaction as I had by listening to his interview? what is lost and what is gained from turning an interview into an installation?
  •  how could we use C.’s heartbeat recording during the interview?
  • does it make sense to involve C. in the design of the installation? will I loose some freedom by trying to respect his own feeling about my design? similarly, what kind of bias introduce my interactions with Eric Hahonou who knows C. personally?

About Christian Jacquemin / Yukao Nagemi

Christian Jacquemin was a computer scientist at University Paris Saclay until 2017. He was a teacher in computers graphics, and a researcher in virtual and augmented reality. He also collaborated regularly with artists, and promoted the art science festival Curiositas.

In parallel to his scientific work, Jacquemin developed his own artistic work on augmented performative drawing under the artist name Yukao Nagemi. He focuses on gestural response and the link between visual and sonic rendering.  It is through the collaboration with singer, musician and composer Lola Ajima, in the audiovisual duo Lola and Yukao Meet, that he developed a unique practice where the drawing performance is closely linked to the temporal dynamics of music.  He also collaborates with dancers, composers and musicians of contemporary music.  Digital technology is an instrument for the amplification and the expressivity of the graphical gesture which interweaves manual graphic traces and generative effects.

 Yukao Nagemi’s three main graphic expression techniques are ink drawings, digital drawing performances and, recently, vector videos.

Instagram @yukao.nagemi

Lola and Yukao Meet:

Visualisering af viden i virtuelle læringsstrategier (ViViD)

Vi har lige udarbejdet et oplæg til UNI RUC om virtuelle læringsteknologier (ViViD):

I oplægget foreslår vi, at forskningscenter Experience Lab RUC indgår i udviklingen af virtuelle læringsteknologier med et projekt om visualisering af viden i virtuelle læringsteknologier – projekt ViViD.


Viden om komplekse samspil, strukturer, netværk og systemer stiller os i stigende grad over for problemer med dels at forstå disse samspil og dels at formidle forståelsen heraf. Det gælder ikke blot den stigende og massive mængde af tilgængelige data, viden og kommunikation, der blandt andet har taget form af manipulerbare algoritmisk organiserede data, men nok så meget gælder det samspil mellem heterogene data forstået som en kompleksitet af fx visuelle data, sansedata, oplevelse, kommunikation, erfaring og praksisformer.

De øgede muligheder for multi-modal digital og virtuel kommunikation og interaktion rummer nye muligheder for at formidle sådanne komplekse samspil, men det er ikke umiddelbart indlysende, hvordan vi bedst kan udnytte disse teknologier til at skabe rum for læring og eksperimenter med kompleks viden. Det er en aktuel udfordring at finde egnede måder at præsentere en given dataindsamling på eller at illustrere en given historie; effektiv visualisering er svært at opnå, men eksisterende viden om visualisering kan give et afsæt for at skabe nyt.”

Vi har tidligere arbejdet med et projekt om interaktive og “rige” rum for projektorganiserede studier, se her.

Ny digital strategi lover flere penge til forskning

ExLab EU research applications, 2010-2017.

EU application, 2017.

Horizon 2020 Call CULT-COOP-09-2017

Proposal title: ONTOSCOPE, 2017, Ontology-Based Engagement with Cultural Heritage

EU application, 2016.



Proposal title: SPACE-CRAFT, 2016, The Art and Science of Crafting Responsive Spaces

 EU application, 2014.


Call: H2020-MSCA-ITN-2014

Proposal title: R-SPACES, 2014, Responsive Spaces for Visualization, Learning and Cultural Experiences

EU application, 2012.

Objective ICT-2011.8.2 (a) “Technologies for creating personalised and engaging digital cultural experiences”.

Proposal title: EXCYL, 2012, Co-creation in the Experience Cylinder

Danish Strategic Research Council, 2011.

Proposal title: RISES, 2011, Rich, Intelligent Spaces for Exploration and Story-Telling

EU application, 2010.

FP7‐ICT‐2009‐6 Call

Proposal title: PERSONACH, 2010, The Personalized Virtual Guide.

Maritime archeology: Inauguration 28/4 2017 at the Viking Ship museum Roskilde

Experience Lab researchers, our research assistant, and students from the HUM-TEK education have been actively involved with the design and development of a new exhibition about maritime archeology at the Viking Ship museum Roskilde. Not least, Steffens and Troel’s efforts have helped to realize the exhibition.

The exhibition soon opens to the public, and the coming opening is celebrated with an invitation to participants who have been actively involved with the development:  April 28, 2017. We look forward to take part in the celebration 😉

Maritime Archeology Experience Cylinder (ExCyl) installation at the Viking Ship Museum in Roskilde. 2016

Since 2013, participants of the ExLab RUC team have developed a maritime archeology installation in close cooperation with the Maritime Archeology Experimentarium at the Viking Ship Museum in Roskilde.

A copy of the ExLab RUC Experience Cylinder’s (ExCyl) digital and physical architecture has been developed in support of the difficult task of communicating maritime archeology. Based on the ExCyl installation interactive underwater scenarios have been developed.

  • A model of the planned maritime archeology exhibition at the museum:


  • Underwater archeology is a science difficult to communicate in a museum setting and exhibition. The idea of the installation therefore is to inspire an underwater experience.


  • Several steps have been taken to develop the installation from raw canvas to the final interactive scenario in terms of technology as well as narrative and interaction.


  • The interactive installation traces the audience’s location in space and with this location as a starting point different media (picture, text, video etc.) are shown to be selected and experienced by the audience.


Interactive spaces, creativity, and project organized studies.

Space, movement and visualization are three keywords in a report concluding the pilot project RUC Digital Group Room (working title) from 2014-2016. The report “Interaktive grupperum: Kreativitet og kompleksitet i projektstudier,”  is written in Danish, but early in the project an English video was produced with the aim to visualize some of the thoughts and ideas of the project (see below).

A prototype of a RUC digital group room was developed in 2014 and it was discussed at workshops with university students from disciplines across faculties (computer science, performance design, communication studies, history, philosophy).

In the early video as mentioned above we imagined what a digital group room at Roskilde University might look like – yet changes have been the outcome of ongoing discussions with students. Even if produced at an early stage of the project the video still visualizes our early thoughts and ideas and some of these main ideas still hold true.

Take a look at the video: Digital Grouproom @ RUC – TAKE 2 from Ates Gursimsek on Vimeo.

Images from the early video:

Skærmbillede 2015-09-12 kl. 11.01.34 AM Skærmbillede 2015-09-12 kl. 11.03.19 AM

Images from discussions in and about the prototype:

Skærmbillede 2015-09-12 kl. 11.06.47 AM Skærmbillede 2015-09-12 kl. 11.07.50 AM