Sounds interesting; Manuel Lima’s latest book about visualization: “The Book of Circles. Earlier” books are “The Book of Trees” and “Visual Complexity”.
“Join Manuel Lima for a fascinating tour through millennia of circular information design in architecture, urban planning, fine art, design, fashion, technology, religion, cartography, biology, astronomy and physics in a visual feast for infographics enthusiasts. From Venn diagrams and early celestial charts to the trefoil biohazard symbol and Target’s corporate logo, Lima provides a history of humanity’s long-lasting obsession with all things circular and a unique taxonomy of the many varieties of circle diagrams.”
Tuesday May 27 we will meet to develop further the ideas about 21st century learning spaces. Afterwards we will also continue our brainstorm on visualization to see if this theme could serve as a cross-disciplinary research theme.
This Wednesday we will meet and brainstorm to answer the question: Is visualization a theme of relevance to our interdisciplinary collaboration involving Computer Science, Performance design and Communication studies?
Today we discussed our mutual initiatives, among others, the Italian Pictures project, the BiMus project, the meeting with the Experimentarium, the student workshop project The experimental teamwork space (rektorpuljen), and our research ideas about Visualization: Social media and performativity.
The Italian Pictures installations will be exhibited at Roskilde Libraries from March 8, and we look forward to collaborating with the library about this exhibition.
Following up on John and Sannes recent meeting with The Experimentarium, we have invited Jonas Wang and Ali to join our next meeting March 27, 9.30 to show them the ExCylinder and to discuss our ideas and experience from other projects also. If possible, we will, however, seek to arrange a meeting earlier than that, preferably mid-March.
v/ Steffen Thorlund, Mads Stengelshøj Jørgensen, Morten Brandrup.
In this project a 3D Unity model of Roskilde University has been implemented to be visualized in the Experience Cylinder. This 3D model allows us to move around every building and corner of the place in an immersed 3D version.
The results from this project will help us exemplify how rich immersive and intelligent spaces can open new horizons, potentials and possibilities for teaching and learning spaces with regard to: visualization, simulation and customization.