Category Archives: Events

Virtual Reality, Learning and Experience Seminar

Experience Lab and Centre for Virtual Learning Technologies together have organised a seminar on Virtual Reality, Learning and Experience. 120 participants will hear 7 state of the art presentations and engage hands-and headsets- on with some amazing examples of how VR is used across education, industry, culture and research.

With the seminar, we focus on learning and experience as integral parts of any Virtual Reality- activity. The background for the seminar is that the Danish Ministry of Higher Education and Science in 2018 awarded Roskilde University a DKK 20 million extraordinary grant for developing virtual learning technologies, more specifically for exploring the use of virtual reality simulations in science education. The seminar aims to open up this research and development to a larger audience.

With the grant, Roskilde University is implementing, developing and researching VR- and 3D-simulations at the Bachelor in Natural Sciences programme within a timeframe from 2018 to 2021. Virtual Reality laboratory simulations are being integrated into undergraduate natural sciences curricula. This ties in with there being a broad political interest in creating and maintaining interest in the natural and technical sciences. Which isn’t easy:  there are substantial problems in persuading young people to choose the science, technology, engineering and math areas of education – and it is equally difficult to retain the students who actually do choose to study natural or technical sciences.

STEM promotion through VR

This attention to STEM is part of the background for the political investment in virtual technologies for learning. The idea is that innovative learning experiences can help create interest in the natural and technical sciences – and help maintain this interest. One of the ideas in marrying STEM education with new information and communication technologies is the belief that such technologies have the capacity to create stimulating learning experiences.

However, there are intriguing experience design challenges to this.

Even though VR hardware, simulations, and content applications become more and more accessible it seems that the users’ VR experience varies considerably. This is due to the varying quality of content, and it is also due to the scattered knowledge of the actual challenges of VR experience in real-world situations and in different fields of application. Designing for good virtual reality experiences involves substantial design complexity.

VR Experience Design Challenges: Embodiment, Sociality and Physical Environment

One obvious and important design issue, of course, is the design of the actual application – the content with which the user engages. This is challenging in itself. To design good content. Add on top of this all of the stuff that goes on beyond the VR headset. From an experience-design research perspective, this means for example addressing the body – what happens to the body in Virtual Reality experiences? And the social situation. What kinds of social situation do virtual reality learning experiences create? Furthermore: What role does the exterior physical infrastructure play?

And in relation to the goal and ambition of using virtual reality in higher education in designs for learning – what role does the organizational infrastructure play? Which demands does teaching through virtual reality place on professors, on students and on the institution in terms of technical setup, maintenance and support?

Transdisciplinary Approaches

With the seminar on Virtual Reality, Learning and Experience, we share and develop knowledge on these important dimensions of experience designs for learning through virtual reality.

The organizing committee consists of researchers and educators from across the natural, technical, human and social sciences – iterating transdisciplinarity – one of the founding principles of Roskilde University and the conviction that ‘no major problems are resolved on the basis of any single academic discipline alone’. It is our contention that the inclusion of multiple perspectives on the subject matter helps steer clear of too simplistic assumptions – for example about how learning emerges or about the relationship between experience and technology.

Organizing committee

Connie Svabo, Performance Design, ExperienceLab

Søren Larsen, Virtual Learning Technologies

Ates Gürsimsek, Designer, ExperienceLab

Eduardo Abrantes, Artistic Researcher, ExperienceLab

John Gallagher, Computer Science, ExperienceLab

Per Meyer Jepsen, Biology, Virtual Learning Technologies

Prajakt Pande, Learning Sciences, Virtual Learning Technologies

Sisse Siggaard Jensen, CommunicationStudies, ExperienceLab

Troels Andreasen, Computer Science, ExperienceLab

Virtual Reality, Learning and Experience Seminar

Showtime HUMTEK with the Viking Ship Museum, November 3, 2017

So many funny and inspiring ideas were shown when students from Roskilde University (RUC) presented their ideas and prototypes about interaction with installations to communicate knowledge and experience about maritime archeology and the viking age. It all took place in the Viking Ship Museum maritime archeology experimentarium in close collaboration with Troels Andresen, computer scientist and active member of Experience Lab RUC, and Mads Rosendahl, also computer scientist from the People and Technology department at the university.

A group of students highlighted a silhouette of a war ship on the ceiling of the Maritime Archeology Exhibition.

A very dramatic installation was created by a group of students who used many different senses to communicate a sense of the viking age, for instance, sound, light, music, artefacts. Below: the magic sword.

The water has risen steadily since the Stone Ages; much archeological evidence of the Stone Ages is therefore “hidden” below sea level. To gain knowledge about sunken villages the students created a prototype of an installation to show how sea level and topology have changed over the past 20.000 years.

Maritime archeology: Inauguration 28/4 2017 at the Viking Ship museum Roskilde

Experience Lab researchers, our research assistant, and students from the HUM-TEK education have been actively involved with the design and development of a new exhibition about maritime archeology at the Viking Ship museum Roskilde. Not least, Steffens and Troel’s efforts have helped to realize the exhibition.

The exhibition soon opens to the public, and the coming opening is celebrated with an invitation to participants who have been actively involved with the development:  April 28, 2017. We look forward to take part in the celebration 😉

Honorary doctoral lecture by Prof. Fabrizio Crisafulli, Sept. 21, 2015.

Fabrizio Crisafulli, Professor at the Academy of Fine Arts in Rome, is conferred doctor honoris causa at Roskilde University’s annual celebration Sept. 18th 2015. In Experience Lab we look forward to further develop our collaboration with Fabrizio Crisafulli.
***
Professor Fabrizio Crisafulli delivers his inaugural lecture on Sept. 21st at 1.00 PM in Aud. 25 (25-2.035), Roskilde University. Following the lecture, the CBIT department hosts a reception at 2:00 PM in room 42-3.29.
***
Public evening lecture by  Fabrizio Crisafulli at Roskilde Library, September 21, at 6:30 PM
Dronning Margrethes Vej 14, 4000 Roskilde.

***

Theatre of Places (abstract, doctoral lecture):

Theatre of places’ is a project centred on taking an actual site as the ‘script’ for the performance, as a starting point from which the work takes shape, as the ‘world’ (made up of people, shapes, memories, spaces, objects, noises) the theatre company takes as the initial relational context. It recognises that locations are imbued with memories and peoples’ lives, as well physical raw material, that are embraced and involved into the process. Therefore, location is considered not merely as a setting for performance, but something integral to the total experience, and a way of informing work’s constituents: body, word, movement, sound, light, technology. The collective identity of place is at the core of the work. The performance is rooted in site and the latter is transformed into a new place of visions which tries to arouse desires and projects related to the site itself. At present when physical spaces, and the relations that take place within them, have been weakened by the advent of new, immaterial forms of relations, such as the Internet and the social networks, this kind of artistic work which focuses on reality becomes more necessary, in order to search for new forms of belonging and a new balance between the real and the virtual.
Fabrizio Crisafulli will talk about his “Theatre of Places” project, which he carries on for over twenty years, describing his works with the help of pictures and films.

Organic light (abstract, public lecture):

About his way of conceiving stage lighting design, Fabrizio Crisafulli wrote: “A guideline for my theatre work is that on stage light should take on a role which is similar to that of natural light in the world. The issue isn’t imitating natural light, but rather the ability of light to become a vital substance in theatre, even in its most abstract interpretation. An essential, primary and generative element. Light could free itself from the effect-producing and illustrative role, and the layout function, prepared in the final days of rehearsals, where standard practice often relegates it, and which hardly work with theatre’s ability to echo reality. Another conviction I have, which has been reinforced with experience, concerns the need to overcome two quite common misconceptions about lighting practices in the theatre. The first is that stage lighting belongs to an eminently technical sphere, the second is that it belongs to an eminently visual sphere. I think that the fundamental qualities of light in terms of the theatre lie in its ability to mould space and time, action and dramatic construction”. Fabrizio Crisafulli will talk about these issues, describing his works with the help of pictures and films.

Thursday, May 22: ExLab meeting

 

This meeting is about our current projects: “Italian pictures”, “The gangway,” “Learning at RUC 21st century workshops,” and we will also discuss possible future projects in collaboration with Experimentarium, BiMus, Roskilde Museum, and DigHumLab.

We are still waiting with bated breath for the answer to our Marie Curie application.