Layering digital information onto the physical world
Real-time hand perception is challenging for computer vision – but holds large potential for layering digital information into the physical world, for example as in augmented reality.
According to RUC interaction design researcher, Mads Høbye, a great resource for hand perception is found on ai.googleblog The site provides a cutting edge machine learning library that can detect hand poses with just a webcam. The technology used to be reserved for more advanced stereographic depth-sensing cameras. Now it can be done with just a webcam and a few lines of code in the web browser.
A great resource for user experience research and evaluation is the website allaboutux.org. The collection provides an overview of several categories of user evaluation methods, as well as instructions for how to use the methods. Great for lab studies, field studies and online studies. Find out how users feel about interactive systems. Many of the methods can easily be modified and used for non-digital interactions.
A recommendation from curator, Ph.D. Candidate Anne Julie Arnfred: tryGraph Commons. which is a tool that can help you visualise large bodies of data.
I have used Graph Commons as a tool when handling a large pool of fragmented data and other research material. Getting an overview of the data helps me to get an idea of what I already have, what is missing , and what is (and might stay) uncapturable or silent.
In other words, Graph Commons works well as a processual tool for laying the ground for a research and find connections between different data assemblages.
However, you should be aware of that when forming the graph, and relating the fragments to specific other fragments, you are also creating a narrative, that can end up as un-flexible as the one you (might) did the research project to escape from.
Therefore, when using a tool such as Graph Commons, I have to continually ask myself, what the counter narrative (to the narrative I propose in the graph) would be, and recurrently try to disrupt the exact same narrative that I am building.
If it were possible to facilitate the entering of unplanned or for me unforeseen fragments to enter the graph, it wouldn´t work so much as just a new narrative, but instead work as a different way of looking at entanglements and past, presents and futures. Therefore I´m in the moment reflecting on how this could be facilitated, so please ad suggestions , if you have any.
Anne Julie’s ph.d. project Curating research – the researching art exhibition as knowledge generator explores how curating and the curatorial may contribute to scholarly research.
On the move: approaches to mobility is a short film made within the framework of the project EMIDEKS (Emotional Interaction design for knowledge sharing), developed by a transdisciplinary team of researchers from Roskilde University. On the move presents different approaches to mobility coming from the research team perspectives. The images were taken at the beginning of the project in the city of Copenhagen, trying to capture some of the mobility-related environments that unfold in this location. Each of the participants wrote a text and selected the music for each story, thus presenting their own narrative.
Doctor in musicology, his research work focuses on music, culturally and socially contextualized. He works with creativity as the fundamental axis of his activities: musical performance, teaching and research.