Experiences of Research

April 2020: Due to COVID we have changed to an online format. See the revised programme.

Making Knowledge Methodology Seminars

In these seminars we explore experiences of research.  We do this experientially and experimentally by working with our personal experiences of research. We engage and interact with the processes and results of our own research – and that of others. We emotionalize, sensitize, and intimize. 

The underlying rationale is that carrying out research implies caring about research. It is a fundamental and necessary ethical stance to care about our own research and to have awareness of its potential societal impact. 

If we don’t care, who will?

Experiencing research involves exploring the thinking, sensing and feeling that goes into the creative and analytical crafts of making knowledge. Some overlapping methodological themes, concepts and approaches that we engage with are: arts-based and artistic research, research creation, emotion as method, situated knowledges, ‘othered’ forms of knowing, bodily, nonverbal, rhetorical tactics, the fragment, and serendipity, as well as the psychophysiology of the interactions between the heart and brain.


We will work towards generating a format, where we combine giving response to each other’s texts and doing creative work. We will make creative material throughout the seminars, to be gathered in one or more shared works for both academic and non-academic audiences. The default format for the seminar sessions is that everyone brings something as a response to the text of the day / At the seminar, we make a coherent assemblage out of the items / We document this co-created assemblage / We talk. The format is open for alterations and adjustments, if so desired by the participants.

Join us

Join us for the Experiences of Research: Making Knowledge Methodology Seminars at Experience Lab. 

RUC affiliates as well as colleagues from other institutions are welcome. Students are welcome.

Date Time & Theme 
Feb 20

12 – 2.45
Welcome to the Experiences of Research Seminars

[1] Emotions as method: Obtrusiveness and participant observation
in public bureaucracies
Anthropology / Public Health Care / Ethnography
March 5

12 – 2.15
[2] Drifting in Research: Homo Explorens and Open Inquiry
Design Studies / Interaction Design / Designs for Learning
March 19

12 – 2.15
(3) The Heart Math Experience – Emotional Well-being and Physiological Coherence – Measuring and working with heart rhythm variability, coherence and other psycho-physiological states in research practices
Psychology / Physiology / Health
April 2

12 – 2.15
[4] Working from the middle: Context in curatorial research – fragments,
rhythms, blind spots and splintered frontalities
Artistic Research / Curatorial Research
April 16

12 – 2.15
[5] Sonic advances and retreats: artistic research, leaky acoustics,
and a note on how care killed the cat
 Artistic Research / Curiosity / Sonic Strategies / Aesthetics/Ethics
April 30

12 – 2.15
[6] Care in/for/through/with Research:
Translating Science / Art / Technology into Health
Public Engagement with Science / STS
May 14

12 – 2.15
[7]  Exploring emotional Journeys: Migrant Knowledge Giving
Emotional Interaction Design / Knowledge Sharing 
May 28 

10 – 4
[special event] : Sensory and Participant Museum Methodology 
Museological experiments with sensory ethnography and engagement
RANDI MARSELIS and COLLEAUGES from Den Gamle By, Immigrantmuseet, ROMU,
Dansk Jødisk Museum, Roskilde Universitet og Aarhus Universitet. 
Event organized by the VELUX project ‘Religion – Living Heritage’ and RUCMUS.
Registration is necessary for this event.
The event will take place at RoMU in Roskilde.
The event will be in Danish.
June 18 

12 – 6
[special event]: Experiences of Research 
[8] Performative Schizoid Method: Autotelic Activity in Borrowed Plumes
(Or: pretending to be a peacock, when perhaps you are a jackdaw)
Performance Research / Art-based Research / Working With Materials

Open Mike – Share your work



Questions may be directed to Connie Svabo, Eric Hahonou, Eduardo Abrantes, Anne Julie Arnfred


The default location is Experience Lab, in the basement of building 40. However, we may choose to work at other locations also, going semi-nomadic into RUCs ‘other’ spaces: gym, cinema, green areas, basements, bird-watching hammocks, kitchens. In alternative research experience ecologies, it may be interesting to explore alternative scenographies of knowledge.

You are welcome

Join us for the Experiences of Research: Making Knowledge Methodology Seminars at Experience Lab.

Seminar: Emotional interaction design, migration and research knowledges

SHARING: reading and discussion session at Experience Lab for the EMIDEKS project.

Literature for enacting a collective brain in emergence


Forskningsmøde / seminar fredag 13/12/19 kl 10-12 i et projekt, som Experience Lab har om emotional interaction design og migration…

Vi udforsker emotion i interaktionsdesign og vidensformidling og har på fredag et møde, med en masse tekster på programmet, som vi selv har skrevet (vi=projektdeltagerne: Mads Høbye, Fernando Palacios, Christian Jacquemin, Eric Hahonou, John Gallagher og Connie Svabo).

Hvis I har et par timer til rådighed fredag formiddag og har lyst til at tale om emotion og forskningsmetodologier med udgangspunkt i nogle af de vedhæftede og linkede tekster, så er I meget velkomne. NB: arbejdssproget i projektet (og dermed også ved mødet på fredag) er engelsk.

ARTIKLERNE diskuteres i Experience Lab fredag 13.12.19 cirka kl 10-12


Two papers:
Towards programmatic design research /// This paper works on a methodological of framing designerly engagement with technology and opens up a discussion on what a knowledge contribution from this perspective may be. The underlying agenda is to create the freedom to think through the materials instead of being locked into the initial problem framing. Thus two primary concepts are introduced: The concept of drifting, to acknowledge that framings, understandings and concepts evolve as one engages with the material. Further, the concept of packaging is introduced to argue for a more curated or constructed knowledge claim.

Touching a Stranger: Designing for Engaging Experience in Embodied Interaction /// The above paper is a consequence of this paper (+a general debate in the field), in which we worked quite exploratory with the social dynamics around intimacy and touch in playful settings. Although we do not work with interrelational touch in emideks the pulse sensor and the presentation form points towards similar notions of playing with intimacy.  


Knowledge catcher: on the performative agency of scholarly forms /// Accepted for the journal PARtake – journal of performance as research –

And: Scholartistry: incorporating scholarship and art, from a special issue of Journal of Problem Based Learning on Integrating Academic and Artistic Methodologies within a PBL-environment:



Two recently published articles related to emotions. The first one is to use emotions as a methodological entry point. The second (unfortunately only in French) is a discussion on the relation between film writing, emotions and scientific writing. If you don’t read French, you can take a look at its format. It is an online publication which mixes text and film.

Emotions as method: Obtrusiveness and participant observation in public bureaucracies

Film and text, emotion and cognition. Towards a thick description of slaveries and post-slaveries (text in French) /// https://journals.openedition.org/slaveries/


Here is a link to an article in Spanish.


YAKAO NAGEMI, visual artist

 Porphyrograph ― the “electric” pen 

Submission to Technarte 2018 

Abstract: Making a parallel between electric guitar and the possibility to use drawing as a live performing act, I present porphyrograph a digitally augmented performative drawing tool. After a brief overview of VJing culture, I present the technical components and the aim of the tool, mainly on the correlation between sound, music and digital effects, and highlighting the difficult association of generative effects such as particles or cellular automata and manually controlled drawing. Several works are presented based on this tool, mainly in the audiovisual duo Lola and Yukao Meet. The the notion of electric pen art is further developed together with outlining perspectives in fields such as contemporary music and art education. 

Virtual Reality, Learning and Experience Seminar

Experience Lab and Centre for Virtual Learning Technologies together have organised a seminar on Virtual Reality, Learning and Experience. 120 participants will hear 7 state of the art presentations and engage hands-and headsets- on with some amazing examples of how VR is used across education, industry, culture and research.

With the seminar, we focus on learning and experience as integral parts of any Virtual Reality- activity. The background for the seminar is that the Danish Ministry of Higher Education and Science in 2018 awarded Roskilde University a DKK 20 million extraordinary grant for developing virtual learning technologies, more specifically for exploring the use of virtual reality simulations in science education. The seminar aims to open up this research and development to a larger audience.

With the grant, Roskilde University is implementing, developing and researching VR- and 3D-simulations at the Bachelor in Natural Sciences programme within a timeframe from 2018 to 2021. Virtual Reality laboratory simulations are being integrated into undergraduate natural sciences curricula. This ties in with there being a broad political interest in creating and maintaining interest in the natural and technical sciences. Which isn’t easy:  there are substantial problems in persuading young people to choose the science, technology, engineering and math areas of education – and it is equally difficult to retain the students who actually do choose to study natural or technical sciences.

STEM promotion through VR

This attention to STEM is part of the background for the political investment in virtual technologies for learning. The idea is that innovative learning experiences can help create interest in the natural and technical sciences – and help maintain this interest. One of the ideas in marrying STEM education with new information and communication technologies is the belief that such technologies have the capacity to create stimulating learning experiences.

However, there are intriguing experience design challenges to this.

Even though VR hardware, simulations, and content applications become more and more accessible it seems that the users’ VR experience varies considerably. This is due to the varying quality of content, and it is also due to the scattered knowledge of the actual challenges of VR experience in real-world situations and in different fields of application. Designing for good virtual reality experiences involves substantial design complexity.

VR Experience Design Challenges: Embodiment, Sociality and Physical Environment

One obvious and important design issue, of course, is the design of the actual application – the content with which the user engages. This is challenging in itself. To design good content. Add on top of this all of the stuff that goes on beyond the VR headset. From an experience-design research perspective, this means for example addressing the body – what happens to the body in Virtual Reality experiences? And the social situation. What kinds of social situation do virtual reality learning experiences create? Furthermore: What role does the exterior physical infrastructure play?

And in relation to the goal and ambition of using virtual reality in higher education in designs for learning – what role does the organizational infrastructure play? Which demands does teaching through virtual reality place on professors, on students and on the institution in terms of technical setup, maintenance and support?

Transdisciplinary Approaches

With the seminar on Virtual Reality, Learning and Experience, we share and develop knowledge on these important dimensions of experience designs for learning through virtual reality.

The organizing committee consists of researchers and educators from across the natural, technical, human and social sciences – iterating transdisciplinarity – one of the founding principles of Roskilde University and the conviction that ‘no major problems are resolved on the basis of any single academic discipline alone’. It is our contention that the inclusion of multiple perspectives on the subject matter helps steer clear of too simplistic assumptions – for example about how learning emerges or about the relationship between experience and technology.

Organizing committee

Connie Svabo, Performance Design, ExperienceLab

Søren Larsen, Virtual Learning Technologies

Ates Gürsimsek, Designer, ExperienceLab

Eduardo Abrantes, Artistic Researcher, ExperienceLab

John Gallagher, Computer Science, ExperienceLab

Per Meyer Jepsen, Biology, Virtual Learning Technologies

Prajakt Pande, Learning Sciences, Virtual Learning Technologies

Sisse Siggaard Jensen, CommunicationStudies, ExperienceLab

Troels Andreasen, Computer Science, ExperienceLab

Virtual Reality, Learning and Experience Seminar

Creative Writing in Experience Research

Experience Lab will host the final of the

Spring 2019 Art-based Research Methodology Workshops

Tuesday May 21 at 10-12 am. at Experience Lab, Roskilde University.


The program will consist of two parts:

We will share our experiences on Creative Writing in Experience Research

We will do some writing experiments


Reading materials are:

Susana Tosca (2019) Utopian social media, Digital Creativity,

DOI: 10.1080/14626268.2019.1612761


Michael Shanks & Connie Svabo (2018) Scholartistry: Incorporating Scholarship and Art

DOI: https://doi.org/10.5278/ojs.jpblhe.v6i1.1957


You are welcome!


A Thesis Writing Landscape (collage, photographed)
by Performance Design student Linh Tuyet Le, 2017.
Published in the article Shanks & Svabo (2018) Scholartistry: Incorporating Scholarship and Art

Experience: Designing for Complexity

Experiences emerge in and from the interactions of people, places, objects, information and media. And people hardly ever interact with only one ‘thing’ in one tidy and orderly situation at a time. On the contrary, the world is messy and people mix and mingle. People interact with multiple things, in shifting environments and in various social constellations. This poses great challenges for the design and development of technology (as well as for the design and development of a lot of other things). The challenge is to design for complexity.

Focusing on human experience – and indeed designing for human experience – makes it possible and necessary for researchers and designers to cross boundaries and inquire into the complex combinations of people and things, places, information, media, objects and services.

Putting experience center stage makes it possible to interrogate the complex entanglements of the  hyper-designed worlds we inhabit. Which worlds are we creating? What life-forms are we cultivating?

Read about transcending singular design fields through experience design.

Virtual Reality, Robotics and Urban Space

Get-together April 11th, 2019

Roskilde University, bldg. 40.0

10.30 – 12.00     Virtual Reality, Learning and Experience – planning of seminar which will take place August 21, 2019 at RUC. Save the date!! This seminar is organized as a collaboration between RUC Center for Virtual Learning and Experience Lab. If you want to hear more and/or to contribute to the seminar, you are welcome to join the organizers at this planning meeting.

12.00 – 13.00     Open and informal lunch where we will talk about virtual reality learning experiences, robotics and design & art-based research. Meet the RUC VR and Natural Science Learning researchers Prajakt Pande and Per Meyer Lassen. Also meet robotics and communications scholar Frauke Zeller– as well as a host of other inspiring and interesting RUC researchers! Please do sign up before April 8th, so we can order an appropriate amount of food. You are welcome.

13.00 – 14.30     Talk on Robotics Mediating Urban Space, with Frauke Zeller, Associate Professor at Ryerson University, followed by a short speculative robotics workshop, facilitated by Frauke Zeller and Susana Tosca, Associate Professor, Roskilde University.

Frauke Zeller has a range of great projects to tell about – among others the hitchbot project which received a lot of attention: http://www.hitchbot.me/

Hope to see you!

Connie Svabo, Søren Larsen, Susana Tosca


Mediation, Space and Media Ecology

Online Reading Group

This semester, Experience Lab is hosting an online reading group on Media ecology, mediation and spatiality. The next session is May 10th 2019

The reading group is an informal, online, transdisciplinary gathering.

The joint inquiry is how physical environments can be understood as media of information and communication; how media (in a broad sense) can be seen as environments, or as co-constitutive of spatial experience.

We are at present particularly exploring media ecology as umbrella term and approach and exploring its connections to post-phenomenology and (post-) actor-network theory and the concept of mediation, found in these approaches.

Literature for zoom session May 10th 2019

Media Ecology in Michel Serres’ Philosophy of CommunicationMedia Ecology Serres

Timothy Barker Techné: Research in Philosophy and Technology 19 (1):50-68 (2015)

Michel Serres Angels: Angels (suggested reading p 38-58)

Join Online meeting: Time: May 10, 2019 1:00 PM Copenhagen

Join from PC, Mac, Linux, iOS or Android:    https://deic.zoom.us/j/710043863


This semester, Experience Lab will host an online ’reading group’ on Media ecology, mediation and spatiality.

The reading group discussions take place online in zoom.

Participants are expected to have read the literature for the session.

Media ecology, mediation and spatiality

Reading and discussion of literature contributing to our understanding of how physical environments can be understood as media of communication and information – and how media (in a broad sense) can be seen as environments.

The online discussions are organized by Associate Professor, PhD Connie Svabo and PhD candidate Signe Lykke Littrup. Their shared interest in digital / actual intertwinements in museum exhibition experiences, informs the inquiries.

The meeting is open for everyone. The meeting will be in English or Danish, depending on the participants. Collaborators and students are welcome – share the link.

See you

Connie og Signe


Overview of sessions

Media ecology 11/2 (at 13-14)

McLuhan & Fiore, from ”The Medium is the Massage” – p. 1-90

Cali, D.D.: Mapping Media Ecology – Introduction to the Field, Chaper 1: What is Media Ecology?, pp. 1-16, Peter Lang Publishing, 2017

Mediation 11/3 (at 1-2pm)

Verbeek et al.: Technological Environmentality: conceptualizing technology as a Mediating Milieu

VR, AR & Mixed Realities? 11/4 (at 1-2pm)

Will most probably be combined with a full day seminar on Virtual Reality, Learning and Experience. Format and reading to be decided

Michel Serres’ ontology of mediation as media ecology 10/5 (at 1-2pm)

Barker: Media Ecology in Michel Serres’ Philosophy of Communication

Michel Serres: Angels (excerpt)