Monthly Archives: November 2017

ExLab EU research applications, 2010-2017.

EU application, 2017.

Horizon 2020 Call CULT-COOP-09-2017

Proposal title: ONTOSCOPE, 2017, Ontology-Based Engagement with Cultural Heritage

EU application, 2016.

MARIE SKŁODOWSKA-CURIE ACTIONS

H2020-MSCA-ITN-2015

Proposal title: SPACE-CRAFT, 2016, The Art and Science of Crafting Responsive Spaces

 EU application, 2014.

MARIE SKŁODOWSKA-CURIE ACTIONS

Call: H2020-MSCA-ITN-2014

Proposal title: R-SPACES, 2014, Responsive Spaces for Visualization, Learning and Cultural Experiences

EU application, 2012.

Objective ICT-2011.8.2 (a) “Technologies for creating personalised and engaging digital cultural experiences”.

Proposal title: EXCYL, 2012, Co-creation in the Experience Cylinder

Danish Strategic Research Council, 2011.

Proposal title: RISES, 2011, Rich, Intelligent Spaces for Exploration and Story-Telling

EU application, 2010.

FP7‐ICT‐2009‐6 Call

Proposal title: PERSONACH, 2010, The Personalized Virtual Guide.

Showtime HUMTEK with the Viking Ship Museum, November 3, 2017

So many funny and inspiring ideas were shown when students from Roskilde University (RUC) presented their ideas and prototypes about interaction with installations to communicate knowledge and experience about maritime archeology and the viking age. It all took place in the Viking Ship Museum maritime archeology experimentarium in close collaboration with Troels Andresen, computer scientist and active member of Experience Lab RUC, and Mads Rosendahl, also computer scientist from the People and Technology department at the university.

A group of students highlighted a silhouette of a war ship on the ceiling of the Maritime Archeology Exhibition.

A very dramatic installation was created by a group of students who used many different senses to communicate a sense of the viking age, for instance, sound, light, music, artefacts. Below: the magic sword.

The water has risen steadily since the Stone Ages; much archeological evidence of the Stone Ages is therefore “hidden” below sea level. To gain knowledge about sunken villages the students created a prototype of an installation to show how sea level and topology have changed over the past 20.000 years.