Category Archives: Network

Collaborating with PlayingMondo, serious games

 

Welcome to Copenhagen Damon ūüėČ

Today Ates and I will meet with Damon Hernandez, who is in Copenhagen this week. He suggests that ExLab should contact the company PlayingMondo which I think is a great idea, because they have developed a gaming platform Рa playground Рof mixed realities combining geolocation, physical playground games, augmentation and 3D simulation. Ates will contact the company to find out about ways to collaborate.

From their website:

“Playingmondo is about location based games for mobile phones. The games are played outdoor, and use the built in GPS in the mobile phone to move around in the games. You are the player ‚Äď you have to move yourself!”

ExLab deltager i RUCinnovation’s konference, onsdag d. 28. november 2012

We are presenting ExLab RUC at the RUC Innovation conference with three activities: a presentation in the Cinema lecture hall, a stand with ExLab videos and a “live” experience in the Experience Cylinder.

Ready to welcome our guests:

ExLab deltager i RUC Innovation’s konference med 3 forskellige aktiviteter.

I Biografen præsenterede vi vores ExLab visioner og organisation:

 

I forrummet til Biografen viste vi 4 videoer om Lab’et og nogle af de igangv√¶rende projekter:

Og i selve Lab’et fik deltagerne en introduktion til RUC 3D projektet og til en 3D simulation af Havhingstens rejse fra Roskilde til Dublin:

insert picture from the Experience Cylinder

 

Presenting Experience Lab, November 19, 2012 at the lab “Limsi” in Paris

John and I each gave a presentation of the ideas, projects and the technology when visiting the research lab “Limsi” in Paris. I introduced our visions and projects and John talked about the technological set-up and the generic system architecture.

Visions, projects and system architecture:

Photos from our visit to the research lab “Limsi”, Paris

Christian Jacquemin is one of the researchers working at Le Limsi. He arranged our visit to Limsi and set up everything for us to see and experience the cutting-edge Limsi Lab. Christian is working together with Experience Lab and we look forward to his visit to ExLab by the turn of 2012/2013.

Limsi (Laboratoire d’Informatique pour la M√©canique et les Sciences de l’Ing√©nieur) is a research laboratory with a personnel of 120 permanent researchers and 60 ph.d students. The Lab covers ¬†a wide disciplinary spectrum and research themes: from¬†thermodynamics to cognition, encompassing fluid mechanics, energetics, acoustics and voice synthesis, spoken language and text processing, vision, virtual reality…

We visited the team working with Augmented and Virtual Reality and Audio Interfaces. Three research projects are undertaken 1) The NAVIG project: This project aims at providing an augmented audio rendering to blind people to help them in their daily life but without preventing them from perceiving their normal audio environment. 2) The SMART-I² is a spatialized audio-visual rendering system of high-quality. This project aims at increasing  intelligibility and immersion sensation in audio-visual interfaces for virtual reality and 3) Audio-visual Renderings for Multimedia Navigation: This axe is looking for ways to increase big database exploration interfaces by adding them 3D sound and by transposing to them metaphors coming from the visualization field.

A 3D holographic audio lab.

A studio aimed at 3D audio and sound design and studies is located In one of the corners of the huge laboratory with a virtual reality space at the centre. Brian Katz is one of the researchers affiliated with this studio and he joined us on our tour around the Lab.

Marc Rébillat showed us around the virtual reality lab.

Marc showed us and he explained the construction of the many facilities of the Lab. In the virtual reality space, he introduced a virtual and visual installation to teach students about relativity theory by showing and experiencing the changes that time and space undergo when traveling by the speed of light.

Relativity theory installation.

 

Virtual humans and emotions.

With a board game we played against a humanoid avatar with feelings – or at least so it seemed. Whenever the avatar was successful his expression gradually changed to show happiness and success awareness and, of course, also the sadness and acidity when the human player appeared successful. Matthieu is the post.doc who introduced his work with this integration of an emotional model and the humanoid avatar.

Finally, in the virtual reality space I sensed what it is like when huge humanoid avatars stare at you wherever you go. It was a scary sensation.

Thanks to Christian, Marc, Michelle, Brian, and Matthieu for a great experience.

Visiting Paris and “Limsi”, Monday November 19

John and I will visit Christian Jacquemin in Paris on Monday the 19th of November. He is working with the research lab “Limsi” and the purpose of our visit is to explore the possibilities for further collaboration between ExLab and Limsi.

Christian helped us reconstruct the sea and waves in the Experience Cylinder project Havhingsten in collaboration with the Viking ship museum in Roskilde, DK.

Dixi visits HITLab in Seattle

Gennem en r√¶kke forskelligartede forskningsprojekter unders√łger HITlabs interfacet mellem mennesker og teknologier. Ideen bag er at arbejde p√• tv√¶rs af forskellige fagdiscipliner og forskningstraditioner samt at koble kulturelle forskelle og geografiske lokationer. Studerende, undervisning, ideer, erfaringer og projekter udveksles l√łbende i dette nev√¶rk af forskningscentre verden over.

I Seattle m√łdtes jeg med International Director Tom Furness og blev vist rundt p√• flere af lab‚Äôets v√¶rksteder og projektfaciliteter, der er spredt rundt p√• universitetets campus. Tom Furness, som ogs√• er professor ved University of Washington, grundlagde det f√łrste HITLab i 1989 for at kunne arbejde videre med forskningen i “virtual og augmented reality” han i 23 √•r havde v√¶ret en del af hos USAs milit√¶r og luftv√¶sen. Han forklarede, hvordan HIT Lab modellen kombinerer ideen om et forskningscenter p√• et universitet med et kommercielt firma styret af en bestyrelse. Universitetsundervisningen og -forskningen er grobund for talent og innovation, og den kommercielle ramme giver bedre mulighed for markedsf√łring af resultater samt kommerciel overf√łrsel af viden og teknologier.

Video 

Under mit bes√łg berettede kognitiv psykolog og professor Hunter Hoffman om udviklingen af SnowWorld, en virtuel verden designet specifikt til at aflede smerter under brands√•rsbehandlinger hos b√łrn og krigs- og terrorskadede patienter. Jeg pr√łvede dette “virtual reality headset” og dr√łmte mig v√¶k i en beroligende SnowWorld for en stund. Hunter Hoffman fortalte ogs√• om sit arbejde med at bruge virtuelle verdner til behandling af fobi og trauma, hvor angstramte langsomt kan tilvendes og ‚ÄĚlege med‚ÄĚ de angstprovokerende situationer under sikre, kontrollerede forhold. Gennem et samarbejde med en r√¶kke hospitaler afpr√łves og videreudvikles disse prototyper.

Ingeni√łr og professor Richards S. Johnston fremviste et nyudviklet endoskop til kikkertunders√łgelser af meget sm√•, tynde √•bninger i kroppen. Dette projekt bestod af et udviklingssamarbejde med Pentax om mulig markedsf√łrelse af det nye produkt. Forskeren og hans studerende havde ogs√• selv oprettet flere spin-off firmaer p√• baggrund af tidligere forskningsresultater. Dette projekt gav anledning til en diskusion om ophavsrettigheder. Universitetet har rettigheder til den viden og de opfindelser, der genereres i forskningscentret. Samtidig har det kommercielle firma, der er en del af labkonstruktionen, licens og f√łrsteret til at anvende og markedsf√łre den producerede viden. Dette giver en unik mulighed for at beskytte, inkubere, og promovere ideer og fx finde venture funding til etablering af spin-off firmaer, der inkorporer og kommercielt udnytter den viden, der genereres i forskningscentret. P√• denne m√•de har forskningscentrene et sekund√¶rt sigte, der omhandler √łkonomisk v√¶kst og regional udvikling.

Andre international anerkendte projekter ved HITlab er en augmented reality bog Magic Book og HITLabs deltagelse i digitaliseringen af museumsudstillinger såsom Star Wars Exhibition, Lord of the Rings, Sichuan Treasures. Flere spændende og eksperiementerede projekter kan findes på hjemmesiderne fra HITLab US, HITLab NZ og HITLab AU

Tom Furness forklarede, hvordan mange projekter er vokset p√• ‚ÄĚorganisk‚ÄĚ vis ud af problem-orienterede studenterprojekter og m√łder med forskere, der selv er kommet til lab med en ide, de gerne vil arbejde med. Ofte er disse ideer ‚ÄĚhigh risk‚ÄĚ og sv√¶re at f√• gennemf√łrt inden for de traditionelle universitetsrammer. Tom Furness understreger, at prisen for high risk projekter er, at mange mislykkes, men at dem der lykkes virkelig er nyskabende. Siden HITlab blev grundlagt er et hav af patenter etableret, og ca. 30 firmaer oprettet p√• baggrund af HITlab projekter. To af disse firmaer har pt. en NASDAQ markedsv√¶rdi p√• 8 billion dollars. I dette leadership newsletter beskriver Tom Furness mere om hans tilgang til ledelsen af eksperimenterende og kreative forskningsprojekter i et personligt interview.

Under bes√łget fremh√¶vede Tom Furness, hvor vigtigt det har v√¶ret at tiltr√¶kke de dygtige og kreative studerende samt det at skabe et rum for deres udvikling og kreativitet i samspil med de etablerede forskere. Studerende fra forskellige universitetsfag samles i “clusters” og indf√łres i det internationale samarbejde via de andre labs og tilknyttede firmaer. Det er i disse “clusters” og deres energi, at Tom Furness ser kimen til den innovation og nyskabelse der gennem tiden er blevet skabt i HITLab. Alt i alt et rigtig inspirerende bes√łg der forh√•bentlig kan danne baggrund for et fremtidigt samarbejde med CBIT.